Add buildings above floors and a building structure page

Projects with several buildings could not be structured: floors and rooms
hung directly off the project. Floors can now belong to a building
(migration 0009: table buildings, nullable floors.building_id). Rooms and
distribution boards keep their floor; their building follows from it.
Existing floors stay without a building.

Buildings use the location-structure command store with
project-building.insert/.update/.delete, inverses and persistent Undo/Redo;
deleting a building with assigned floors is rejected. Floor commands carry
buildingId since command version 2. Version 1 floor commands from existing
history predate buildings and are upgraded with buildingId = null before
they are executed and persisted, so forward and inverse keep one version.

Project snapshot schema 7 stores buildings and floor.buildingId; versions
1-6 are upgraded without buildings. Restore and portable transfer include
buildings, and the transfer remaps building ids.

Buildings, floors and rooms move from the project overview to their own
page /projects/:id/struktur with three columns (Gebäude -> Etagen -> Räume)
that filter each other, and a sidebar entry. Floor selects in the board and
room dialogs are grouped by building. Unchanged dialogs close without a
command. Details in docs/building-structure.md; see issue #6.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
Grovy311 2026-09-26 12:52:34 +02:00
parent 7692699ee2
commit cd89c4a499
42 changed files with 5883 additions and 373 deletions

View file

@ -226,11 +226,24 @@ export interface CircuitListDto {
name: string;
}
export interface BuildingDto {
id: string;
projectId: string;
name: string;
sortOrder: number;
}
export interface ProjectBuildingCommandResultDto
extends ProjectCommandResultDto {
building: BuildingDto;
}
export interface FloorDto {
id: string;
projectId: string;
name: string;
sortOrder: number;
buildingId: string | null;
}
export interface ProjectFloorCommandResultDto
@ -288,8 +301,14 @@ export interface ProjectDeviceCommandResultDto
projectDevice: ProjectDeviceDto;
}
export interface CreateBuildingInput {
name: string;
}
export interface CreateFloorInput {
name: string;
/** Omitted = keep the current assignment on update; null = no building. */
buildingId?: string | null;
}
export interface CreateRoomInput {